Nicolas Galan Mixing physical and digital for 27 years

27 years experience in high end computer-generated imagery

I am an engineer used to creative projects.


I enjoy collaborating with artists, creatives and producers in order to combine our skills in the making of high-end projects.


I have expertise in immersive experiences (XR), location-based experiences (LBE), visual effects (VFX) and virtual production (VP).


Software Developed

Here is a partial list of software I developed or codeveloped and some projects where these were used (more details in PROJECTS and TECH pages):

  • COMPOSITING : BColor (Matrix Reloaded, Matrix Revolutions, Harry Potter 4, Batman Begins, ...)
  • PHOTOGRAMMETRY : BStudio (Matrix Reloaded, Matrix Revolutions, Alexander, S1mOne, ...)
  • PHOTOGRAMMETRY : Enwaii (The Crown, Hunger Games 2, Wrath of the Titans, Smurfs 2, Snow White and the Huntsman, ...)
  • VR RIDE VIZUALIZER : TRexperience (New Harry Potter Ride at Universal Epic Universe : Battle at the Ministry at Universal Epic Universe)
  • VIRTUAL CAMERA : VCameleon (Here)
  • 3D SCENE GRAPH AND CACHE : XMLF (Dr Who, Narnia 3, Torchwood, Merlin, ...)

Companies

    VFX
    VIRTUAL PRODUCTION

  • DNEG
  • The Mill
  • BUF Compagnie
  • Pixomondo (Sony)

    XR
    LBE

  • DNEG
  • Factory 42
  • Alter Equals
  • _

    BROADCAST
    SOFTWARE

  • HawkEye Innovations (Sony Sports)
  • Banzai Pipeline Ltd
  • _
  • _

Studies

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Skills

    Programming

  • Software Architecture
  • C++ / C
  • C#
  • Python
  • Open GL
  • Qt

    Software

  • Unreal
  • Unity
  • Maya
  • Houdini (intermediate)
  • Fusion
  • In-house 2D and 3D Software

    Others

  • Collaboration and Mentoring
  • XR (VR / MR / AR / LBE installation)
  • UI / UX
  • Photogrammetry
  • Mathematics and Image Processing
  • Whole VFX Pipeline

Contact London

I am based in London, United Kingdom.

I can be contacted on linkedin.